You said:
Mock up a SortableJS example, put it all (javascript, css, and html) into one html file. The items to be moved should be "cards" with text where the cards should be possible to drag and drop horisontally.
Here's a complete HTML file that demonstrates how to use SortableJS to create draggable and horizontally sortable "cards." This file includes all the necessary HTML, CSS, and JavaScript code in one place.
html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SortableJS Horizontal Cards Example</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Container for the cards */
#card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #f0f0f0;
}
/* Individual card styling */
.card {
width: 150px;
height: 200px;
margin: 0 10px;
padding: 10px;
background-color: #ffffff;
border: 1px solid #cccccc;
border-radius: 5px;
box-sizing: border-box;
cursor: move;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
</style>
</head>
<body>
<!-- Container holding the draggable cards -->
<div id="card-container">
<div class="card">Card 1 Content</div>
<div class="card">Card 2 Content</div>
<div class="card">Card 3 Content</div>
<div class="card">Card 4 Content</div>
<div class="card">Card 5 Content</div>
</div>
<script>
// Initialize SortableJS on the card container
var el = document.getElementById('card-container');
var sortable = Sortable.create(el, {
animation: 150, // Animation speed during sorting (ms)
ghostClass: 'sortable-ghost', // Class name for the drop placeholder
direction: 'horizontal' // Set the sorting direction to horizontal
});
</script>
</body>
</html>
Explanation:
HTML Structure:
<div>
with the id card-container
acts as the container for all the cards.<div class="card">
elements represent individual cards with text content.CSS Styles:
#card-container
uses Flexbox to arrange cards horizontally (flex-direction: row
)..card
styles define the appearance of each card, including size, margin, padding, background, border, and text alignment..sortable-ghost
class provides visual feedback for the card being dragged.JavaScript Initialization:
Sortable.create
is called on the card-container
element to enable drag-and-drop functionality.animation
option adds smoothness to the dragging experience.direction: 'horizontal'
option ensures that the cards can be dragged horizontally.Usage:
Certainly! Here's the updated HTML file that includes a new horizontal card container above the existing one. This new container holds one card that can be dragged into the card-container
but doesn't accept any cards from it.
html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SortableJS Horizontal Cards Example with Source Container</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #f0f0f0;
margin-bottom: 20px;
}
/* Individual card styling */
.card {
width: 150px;
height: 200px;
margin: 0 10px;
padding: 10px;
background-color: #ffffff;
border: 1px solid #cccccc;
border-radius: 5px;
box-sizing: border-box;
cursor: move;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
</style>
</head>
<body>
<!-- New source container holding the initial card -->
<div id="source-container" class="card-container">
<div class="card">New Card</div>
</div>
<!-- Container holding the draggable cards -->
<div id="card-container" class="card-container">
<div class="card">Card 1 Content</div>
<div class="card">Card 2 Content</div>
<div class="card">Card 3 Content</div>
<div class="card">Card 4 Content</div>
<div class="card">Card 5 Content</div>
</div>
<script>
// Initialize SortableJS on the source container
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
pull: 'clone', // Allow cloning items from this list
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
</script>
</body>
</html>
Explanation:
HTML Structure:
source-container
: A new <div>
with the id source-container
is added above the existing card-container
. It contains one card (<div class="card">New Card</div>
).card-container
: The existing container holds multiple cards that can be sorted and accepts new cards from source-container
.CSS Styles:
.card-container
: A common class for both containers to ensure consistent styling and horizontal alignment..card
: Styles remain the same to ensure the new card matches the existing ones.JavaScript Initialization:
sourceSortable
: Initialized on source-container
with the following group options:name: 'cards'
: Assigns the same group name as card-container
to allow interaction.pull: 'clone'
: Allows the card to be dragged (cloned) into card-container
.put: false
: Prevents any cards from being dropped into source-container
.sort: false
: Disables sorting within source-container
(useful if more cards are added in the future).cardSortable
: Initialized on card-container
with group options:name: 'cards'
: Same group name to accept cards from source-container
.pull: false
: Prevents cards from being dragged out to other containers.put: true
: Allows cards to be dropped into this container from source-container
.animation: 150
: Adds smoothness to the dragging experience.ghostClass: 'sortable-ghost'
: Applies a visual effect to the dragged card.direction: 'horizontal'
: Ensures horizontal dragging and dropping.Usage:
source-container
into the card-container
.source-container
for future use.card-container
:card-container
can be rearranged freely.card-container
cannot be moved into source-container
.source-container
cannot be rearranged within its own container.Visual Flow:
source-container
at the top with one card: "New Card".card-container
below with multiple cards.card-container
adds a clone of the card.source-container
.card-container
now contains the new card along with existing ones.card-container
.Feel free to copy this code into an .html
file and open it in a web browser to see it in action.
Certainly! Here's the updated HTML file with the requested features:
emission_fa
with mock values between 0.0 and 100.0.card-container
are ordered from lowest to highest emission_fa
values.html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SortableJS Horizontal Cards with Emission Factor</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #f0f0f0;
margin-bottom: 20px;
}
/* Individual card styling */
.card {
width: 150px;
height: 200px;
margin: 0 10px;
padding: 10px;
background-color: #ffffff;
border: 1px solid #cccccc;
border-radius: 5px;
box-sizing: border-box;
cursor: move;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
position: relative;
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
/* Message display */
#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
}
/* Button styling */
#check-order-btn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 10px;
}
/* Display emission_fa value */
.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 10px;
}
</style>
</head>
<body>
<!-- New source container holding the initial card -->
<div id="source-container" class="card-container">
<div class="card" emission_fa="50.0">
New Card
<div class="emission-value">EF: 50.0</div>
</div>
</div>
<!-- Container holding the draggable cards -->
<div id="card-container" class="card-container">
<div class="card" emission_fa="20.5">
Card 1 Content
<div class="emission-value">EF: 20.5</div>
</div>
<div class="card" emission_fa="75.2">
Card 2 Content
<div class="emission-value">EF: 75.2</div>
</div>
<div class="card" emission_fa="10.0">
Card 3 Content
<div class="emission-value">EF: 10.0</div>
</div>
<div class="card" emission_fa="55.8">
Card 4 Content
<div class="emission-value">EF: 55.8</div>
</div>
<div class="card" emission_fa="30.1">
Card 5 Content
<div class="emission-value">EF: 30.1</div>
</div>
</div>
<!-- Button to check the order -->
<button id="check-order-btn">Check Order</button>
<!-- Message display -->
<div id="message"></div>
<script>
// Initialize SortableJS on the source container
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
pull: 'clone', // Allow cloning items from this list
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Function to check if the cards are in correct order
function checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
var messageEl = document.getElementById('message');
if (isCorrect) {
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
} else {
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Please arrange the cards from lowest to highest EF.';
}
}
// Add event listener to the button
var checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', checkOrder);
</script>
</body>
</html>
Explanation:
Custom Attribute emission_fa
:
emission_fa
with a mock value between 0.0 and 100.0.html<div class="card" emission_fa="20.5">
Card 1 Content
<div class="emission-value">EF: 20.5</div>
</div>
emission_fa
value is displayed within each card using a <div class="emission-value">
element.Button to Check Order:
<button>
element with the id check-order-btn
is added below the card-container
.html<button id="check-order-btn">Check Order</button>
checkOrder()
function to verify if the cards are sorted correctly.JavaScript Functionality:
checkOrder()
Function:card-container
and checks if they are in ascending order based on emission_fa
.emission_fa
to the previous one.javascriptfunction checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
var messageEl = document.getElementById('message');
if (isCorrect) {
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
} else {
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Please arrange the cards from lowest to highest EF.';
}
}
javascriptvar checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', checkOrder);
CSS Styling:
.emission-value
: Styles the emission factor display within each card.css.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 10px;
}
#message
: Styles the message displayed after checking the order.css#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
}
Usage Instructions:
Open the HTML File:
.html
extension.Interact with the Cards:
card-container
by dragging and dropping them horizontally.source-container
into the card-container
.emission_fa
value (e.g., 50.0).Check the Order:
card-container
.Objective:
card-container
so that they are ordered from left to right, with the emission_fa
values increasing.Example Scenario:
Initial State:
emission_fa
values.Reordering:
Verification:
Additional Notes:
Adding More Cards:
emission_fa
values.emission_fa
attribute and displays the EF value.Customization:
emission_fa
values to suit your needs.Browser Compatibility:
Conclusion:
This interactive example allows users to practice ordering items based on a numerical attribute, providing immediate feedback on their arrangement. It can be a useful tool for educational purposes or demonstrations involving sorting and order validation.
Feel free to copy and paste the code into an HTML file to test it out!
Certainly! Below is the complete HTML file that implements the game as you've described:
ef
(emission factor) value.source-container
with its ef
value hidden.ef
values displayed.ef
value of the new card is revealed.html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SortableJS Ordering Game</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #f0f0f0;
margin-bottom: 20px;
}
/* Individual card styling */
.card {
width: 150px;
height: 200px;
margin: 0 10px;
padding: 10px;
background-color: #ffffff;
border: 1px solid #cccccc;
border-radius: 5px;
box-sizing: border-box;
cursor: move;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
position: relative;
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
/* Message display */
#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
}
/* Button styling */
#check-order-btn, #restart-btn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 10px;
margin-right: 10px;
}
/* Display emission_fa value */
.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 10px;
}
/* Hide emission value */
.hidden-ef .emission-value {
display: none;
}
</style>
</head>
<body>
<!-- Source container for the new card -->
<div id="source-container" class="card-container">
<!-- New card will be added here -->
</div>
<!-- Container holding the player's cards -->
<div id="card-container" class="card-container">
<!-- Existing cards will be added here -->
</div>
<!-- Button to check the order -->
<button id="check-order-btn">Check Order</button>
<!-- Button to restart the game (hidden initially) -->
<button id="restart-btn" style="display: none;">Restart Game</button>
<!-- Message display -->
<div id="message"></div>
<!-- Score display -->
<div id="score" style="font-family: Arial, sans-serif; font-size: 18px; margin-top: 10px;"></div>
<script>
// Candidate cards list
var candidateCards = [
{ description: "Solar Panels", ef: 10.2 },
{ description: "Electric Car", ef: 20.5 },
{ description: "Wind Turbine", ef: 15.0 },
{ description: "Coal Power Plant", ef: 90.0 },
{ description: "Bicycle", ef: 5.0 },
{ description: "Gasoline Car", ef: 70.3 },
{ description: "Hydroelectric Dam", ef: 25.0 },
{ description: "Nuclear Power Plant", ef: 30.0 },
{ description: "Public Transport", ef: 12.0 },
{ description: "Walking", ef: 0.0 }
];
var score = 0;
var gameOver = false;
var usedCards = []; // Keep track of used cards
var currentCard = null; // The card currently in source-container
// Initialize the game
function initGame() {
// Reset variables
score = 0;
gameOver = false;
usedCards = [];
currentCard = null;
// Clear containers
document.getElementById('source-container').innerHTML = '';
document.getElementById('card-container').innerHTML = '';
document.getElementById('message').textContent = '';
document.getElementById('score').textContent = 'Score: ' + score;
document.getElementById('restart-btn').style.display = 'none';
document.getElementById('check-order-btn').style.display = 'inline-block';
// Start the first round
nextRound();
}
// Function to start the next round
function nextRound() {
if (usedCards.length === candidateCards.length) {
// No more cards left
gameOver = true;
document.getElementById('message').textContent = 'Congratulations! You have placed all cards correctly!';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
return;
}
// Randomly select a card that hasn't been used
var remainingCards = candidateCards.filter(function(card) {
return usedCards.indexOf(card) === -1;
});
var randomIndex = Math.floor(Math.random() * remainingCards.length);
currentCard = remainingCards[randomIndex];
usedCards.push(currentCard);
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
cardDiv.setAttribute('emission_fa', currentCard.ef);
cardDiv.innerHTML = currentCard.description + '<div class="emission-value">EF: ' + currentCard.ef + '</div>';
// Add the card to the source-container
var sourceContainer = document.getElementById('source-container');
sourceContainer.innerHTML = ''; // Clear previous card
sourceContainer.appendChild(cardDiv);
// Re-initialize the source sortable
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
pull: 'clone',
put: false
},
sort: false,
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
}
// Initialize SortableJS on the source container (empty initially)
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
pull: 'clone', // Allow cloning items from this list
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Function to check if the cards are in correct order
function checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
// Reveal the ef value of the new card
var newCards = document.querySelectorAll('#card-container .card.hidden-ef');
newCards.forEach(function(card) {
card.classList.remove('hidden-ef');
});
var messageEl = document.getElementById('message');
if (isCorrect) {
score++;
document.getElementById('score').textContent = 'Score: ' + score;
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
// Proceed to next round after a short delay
setTimeout(function() {
messageEl.textContent = '';
nextRound();
}, 1000);
} else {
gameOver = true;
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Game over! Your total score is ' + score + '.';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
}
}
// Add event listener to the button
var checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', function() {
// Check if the new card has been placed into the card-container
var newCardInContainer = false;
var cardsInContainer = document.querySelectorAll('#card-container .card');
for (var i = 0; i < cardsInContainer.length; i++) {
if (cardsInContainer[i].getAttribute('emission_fa') == currentCard.ef) {
newCardInContainer = true;
break;
}
}
if (!newCardInContainer) {
alert('Please place the new card into the sequence.');
return;
}
checkOrder();
});
// Add event listener to the restart button
var restartBtn = document.getElementById('restart-btn');
restartBtn.addEventListener('click', function() {
initGame();
});
// Start the game
initGame();
</script>
</body>
</html>
Explanation:
Candidate Cards:
candidateCards
holds objects, each with a description
and an ef
value.javascriptvar candidateCards = [
{ description: "Solar Panels", ef: 10.2 },
{ description: "Electric Car", ef: 20.5 },
// ... other cards
];
Game Variables:
score
: Tracks the player's score.gameOver
: Indicates whether the game has ended.usedCards
: Keeps track of cards that have already been played.currentCard
: The card currently in the source-container
.Game Initialization:
initGame()
function resets all game variables and starts the first round.javascriptfunction initGame() {
// Reset variables
// Clear containers and messages
// Start the first round
nextRound();
}
Next Round Logic:
nextRound()
function selects a random card from candidateCards
that hasn't been used yet.source-container
with its ef
value hidden by applying the hidden-ef
CSS class.javascriptfunction nextRound() {
// Check if all cards have been used
// Select a random unused card
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
// Add card to source-container
}
SortableJS Initialization:
source-container
): Holds the new card for the current round.javascriptvar sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
pull: 'clone',
put: false
},
// Other options...
});
card-container
): Holds the cards that the player is arranging.javascriptvar cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false,
put: true
},
// Other options...
});
Checking the Order:
checkOrder()
function checks if the cards in card-container
are in ascending order based on their emission_fa
values.card-container
.ef
values of any new cards by removing the hidden-ef
class.javascriptfunction checkOrder() {
// Verify new card placement
// Reveal 'ef' values
// Check order
// Update score or end game
}
Event Listeners:
checkOrder()
function.javascriptcheckOrderBtn.addEventListener('click', function() {
// Ensure new card is placed
checkOrder();
});
initGame()
to restart the game.javascriptrestartBtn.addEventListener('click', function() {
initGame();
});
Game Flow:
source-container
.card-container
, trying to place it correctly among existing cards.ef
values; the new card's ef
is hidden.ef
value of the new card.CSS Styling:
.hidden-ef
: Hides the emission-value
div within the card, concealing the ef
value.css.hidden-ef .emission-value {
display: none;
}
.emission-value
: Styles the display of the ef
value within each card.css.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 10px;
}
Visual Feedback:
Usage Instructions:
Open the Game:
ordering-game.html
).Playing the Game:
source-container
with its description visible and ef
value hidden.card-container
, placing it where you believe it fits based on its ef
value relative to the other cards (whose ef
values are visible).ef
value of the new card is revealed.ef
values.Restarting the Game:
Game Objective:
ef
value.Notes:
ef
value of the new card is intentionally hidden to challenge the player to use their understanding or intuition about the items described.candidateCards
array to expand the game's content.ef
values to fit different themes or educational goals.Conclusion:
This interactive game provides an engaging way to test and enhance understanding of emission factors associated with various technologies or activities. By challenging players to order items based on hidden values, it encourages critical thinking and learning through gameplay.
Feel free to copy the code into an HTML file and enjoy the game!
Here are the modifications to implement your requested changes:
source-container
moves it instead of cloning:javascript// Update the sourceSortable initialization
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
Add a variable to track the number of cards to place:
javascriptvar cardsToPlace;
Modify the initGame
function:
javascriptfunction initGame() {
// Reset variables
score = 0;
gameOver = false;
usedCards = [];
currentCard = null;
cardsToPlace = 2; // Start with two cards to place
// Clear containers
document.getElementById('source-container').innerHTML = '';
document.getElementById('card-container').innerHTML = '';
document.getElementById('message').textContent = '';
document.getElementById('score').textContent = 'Score: ' + score;
document.getElementById('restart-btn').style.display = 'none';
document.getElementById('check-order-btn').style.display = 'inline-block';
// Start the first round
nextRound();
}
Modify the nextRound
function to handle multiple cards:
javascriptfunction nextRound() {
if (usedCards.length === candidateCards.length) {
// No more cards left
gameOver = true;
document.getElementById('message').textContent = 'Congratulations! You have placed all cards correctly!';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
return;
}
// Determine the number of cards to place
if (!cardsToPlace) {
cardsToPlace = 1; // After the first round, place one card per turn
}
// Randomly select 'cardsToPlace' cards that haven't been used
var remainingCards = candidateCards.filter(function(card) {
return usedCards.indexOf(card) === -1;
});
if (remainingCards.length < cardsToPlace) {
cardsToPlace = remainingCards.length;
}
// Create cards and add them to the source-container
var sourceContainer = document.getElementById('source-container');
sourceContainer.innerHTML = ''; // Clear previous cards
for (var i = 0; i < cardsToPlace; i++) {
var randomIndex = Math.floor(Math.random() * remainingCards.length);
var selectedCard = remainingCards.splice(randomIndex, 1)[0];
usedCards.push(selectedCard);
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
cardDiv.setAttribute('emission_fa', selectedCard.ef);
cardDiv.innerHTML = selectedCard.description + '<div class="emission-value">EF: ' + selectedCard.ef + '</div>';
sourceContainer.appendChild(cardDiv);
}
// Re-initialize the source sortable
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false
},
sort: false,
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// After the initial round, set cardsToPlace to 1
cardsToPlace = 1;
}
Update the event listener for the "Check Order" button to ensure all new cards are placed:
javascriptcheckOrderBtn.addEventListener('click', function() {
// Check if all new cards have been placed into the card-container
var sourceCards = document.querySelectorAll('#source-container .card');
if (sourceCards.length > 0) {
alert('Please place all new cards into the sequence.');
return;
}
checkOrder();
});
These modifications will start the game with two cards that need to be placed and ensure that dragging a card from the source-container
moves it without leaving a clone behind.
Certainly! Below is the complete game code with your requested modifications implemented:
source-container
into the card-container
, it does not remain in the source-container
.html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SortableJS Ordering Game</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #f0f0f0;
margin-bottom: 20px;
}
/* Individual card styling */
.card {
width: 150px;
height: 200px;
margin: 0 10px;
padding: 10px;
background-color: #ffffff;
border: 1px solid #cccccc;
border-radius: 5px;
box-sizing: border-box;
cursor: move;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
position: relative;
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
/* Message display */
#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
}
/* Button styling */
#check-order-btn, #restart-btn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 10px;
margin-right: 10px;
}
/* Display emission_fa value */
.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 10px;
}
/* Hide emission value */
.hidden-ef .emission-value {
display: none;
}
</style>
</head>
<body>
<!-- Source container for the new cards -->
<div id="source-container" class="card-container">
<!-- New cards will be added here -->
</div>
<!-- Container holding the player's cards -->
<div id="card-container" class="card-container">
<!-- Existing cards will be added here -->
</div>
<!-- Button to check the order -->
<button id="check-order-btn">Check Order</button>
<!-- Button to restart the game (hidden initially) -->
<button id="restart-btn" style="display: none;">Restart Game</button>
<!-- Message display -->
<div id="message"></div>
<!-- Score display -->
<div id="score" style="font-family: Arial, sans-serif; font-size: 18px; margin-top: 10px;"></div>
<script>
// Candidate cards list
var candidateCards = [
{ description: "Solar Panels", ef: 10.2 },
{ description: "Electric Car", ef: 20.5 },
{ description: "Wind Turbine", ef: 15.0 },
{ description: "Coal Power Plant", ef: 90.0 },
{ description: "Bicycle", ef: 5.0 },
{ description: "Gasoline Car", ef: 70.3 },
{ description: "Hydroelectric Dam", ef: 25.0 },
{ description: "Nuclear Power Plant", ef: 30.0 },
{ description: "Public Transport", ef: 12.0 },
{ description: "Walking", ef: 0.0 }
];
var score = 0;
var gameOver = false;
var usedCards = []; // Keep track of used cards
var currentCards = []; // Cards currently in source-container
var cardsToPlace; // Number of cards to place this round
// Initialize the game
function initGame() {
// Reset variables
score = 0;
gameOver = false;
usedCards = [];
currentCards = [];
cardsToPlace = 2; // Start with two cards to place
// Clear containers
document.getElementById('source-container').innerHTML = '';
document.getElementById('card-container').innerHTML = '';
document.getElementById('message').textContent = '';
document.getElementById('score').textContent = 'Score: ' + score;
document.getElementById('restart-btn').style.display = 'none';
document.getElementById('check-order-btn').style.display = 'inline-block';
// Start the first round
nextRound();
}
// Function to start the next round
function nextRound() {
if (usedCards.length === candidateCards.length) {
// No more cards left
gameOver = true;
document.getElementById('message').textContent = 'Congratulations! You have placed all cards correctly!';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
return;
}
// Determine the number of cards to place
if (cardsToPlace === undefined) {
cardsToPlace = 1; // After the first round, place one card per turn
}
// Randomly select 'cardsToPlace' cards that haven't been used
var remainingCards = candidateCards.filter(function(card) {
return usedCards.indexOf(card) === -1;
});
if (remainingCards.length < cardsToPlace) {
cardsToPlace = remainingCards.length;
}
// Create cards and add them to the source-container
var sourceContainer = document.getElementById('source-container');
sourceContainer.innerHTML = ''; // Clear previous cards
currentCards = []; // Reset current cards
for (var i = 0; i < cardsToPlace; i++) {
var randomIndex = Math.floor(Math.random() * remainingCards.length);
var selectedCard = remainingCards.splice(randomIndex, 1)[0];
usedCards.push(selectedCard);
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
cardDiv.setAttribute('emission_fa', selectedCard.ef);
cardDiv.innerHTML = selectedCard.description + '<div class="emission-value">EF: ' + selectedCard.ef + '</div>';
sourceContainer.appendChild(cardDiv);
currentCards.push(selectedCard);
}
// Re-initialize the source sortable
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false,
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// After the initial round, set cardsToPlace to 1
if (cardsToPlace > 1) {
cardsToPlace = 1;
}
}
// Initialize SortableJS on the source container (empty initially)
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Function to check if the cards are in correct order
function checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
// Reveal the ef values of the new cards
var newCards = document.querySelectorAll('#card-container .card.hidden-ef');
newCards.forEach(function(card) {
card.classList.remove('hidden-ef');
});
var messageEl = document.getElementById('message');
if (isCorrect) {
score++;
document.getElementById('score').textContent = 'Score: ' + score;
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
// Proceed to next round after a short delay
setTimeout(function() {
messageEl.textContent = '';
nextRound();
}, 1000);
} else {
gameOver = true;
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Game over! Your total score is ' + score + '.';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
}
}
// Add event listener to the "Check Order" button
var checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', function() {
// Ensure all new cards have been moved to the card-container
var sourceCards = document.querySelectorAll('#source-container .card');
if (sourceCards.length > 0) {
alert('Please place all new cards into the sequence.');
return;
}
checkOrder();
});
// Add event listener to the "Restart Game" button
var restartBtn = document.getElementById('restart-btn');
restartBtn.addEventListener('click', function() {
initGame();
});
// Start the game
initGame();
</script>
</body>
</html>
Explanation of Modifications:
Starting with Two Cards to Place:
cardsToPlace
Variable:2
in the initGame
function.javascriptvar cardsToPlace; // Number of cards to place this round
function initGame() {
// ...
cardsToPlace = 2; // Start with two cards to place
// ...
}
nextRound
Function:cardsToPlace
to determine how many cards to add to the source-container
.cardsToPlace
is set to 1
for subsequent rounds.javascriptfunction nextRound() {
// ...
if (cardsToPlace === undefined) {
cardsToPlace = 1; // After the first round, place one card per turn
}
// ...
// After the initial round, set cardsToPlace to 1
if (cardsToPlace > 1) {
cardsToPlace = 1;
}
}
Dragging Cards Removes Them from Source-Container:
sourceSortable
Configuration:pull: 'clone'
option to prevent cloning.source-container
to the card-container
.javascriptsourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false,
// ...
});
Ensuring All New Cards Are Placed Before Checking:
source-container
is empty before proceeding.javascriptcheckOrderBtn.addEventListener('click', function() {
var sourceCards = document.querySelectorAll('#source-container .card');
if (sourceCards.length > 0) {
alert('Please place all new cards into the sequence.');
return;
}
checkOrder();
});
Usage Instructions:
Starting the Game:
source-container
.Placing Cards:
source-container
into the card-container
in the order you believe is correct.source-container
will be empty after the cards are moved.Checking the Order:
emission_fa
(EF) values of the new cards are revealed.card-container
are in ascending order based on their EF values.Subsequent Rounds:
source-container
.Restarting the Game:
Game Objective:
Arrange the Cards Correctly:
card-container
in ascending order based on their hidden EF values.Scoring:
Enjoy the Game!
Feel free to copy this code into an .html
file and open it in a web browser to play the game.
Certainly! Here is the complete HTML code for the game with your requested modifications:
html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Emission Factor Ordering Game</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Overall page styling */
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: #f9f9f9;
margin: 0;
padding: 0;
}
/* Container for the game */
.game-container {
max-width: 800px;
margin: 0 auto;
padding: 20px;
position: relative;
}
/* Title styling */
h1 {
text-align: center;
color: #333;
margin-bottom: 10px;
}
/* Instructions styling */
.instructions {
text-align: center;
color: #555;
margin-bottom: 20px;
font-size: 16px;
}
/* Score display */
#score {
position: fixed;
top: 20px;
right: 30px;
font-size: 20px;
color: #333;
}
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #e0e0e0;
margin-bottom: 20px;
border-radius: 10px;
}
/* Individual card styling */
.card {
width: 150px;
height: 220px;
margin: 0 10px;
padding: 15px;
background-color: #fff;
border: 2px solid #ccc;
border-radius: 10px;
box-sizing: border-box;
cursor: move;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
position: relative;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
transition: transform 0.2s;
}
.card:hover {
transform: scale(1.05);
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
/* Message display */
#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
text-align: center;
}
/* Button styling */
#check-order-btn, #restart-btn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 10px;
margin-right: 10px;
background-color: #28a745;
color: #fff;
border: none;
border-radius: 5px;
}
#check-order-btn:hover, #restart-btn:hover {
background-color: #218838;
}
/* Display emission_fa value */
.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 10px;
}
/* Hide emission value */
.hidden-ef .emission-value {
display: none;
}
/* Adjustments for better layout */
#controls {
text-align: center;
}
</style>
</head>
<body>
<!-- Score display -->
<div id="score">Score: 0</div>
<div class="game-container">
<!-- Title -->
<h1>Emission Factor Ordering Game</h1>
<!-- Instructions -->
<div class="instructions">
Place the cards in order of increasing emission factor (EF).<br>
Drag the cards from the deck to the sequence and arrange them correctly.
</div>
<!-- Source container for the new cards -->
<div id="source-container" class="card-container">
<!-- New cards will be added here -->
</div>
<!-- Container holding the player's cards -->
<div id="card-container" class="card-container">
<!-- Existing cards will be added here -->
</div>
<!-- Controls -->
<div id="controls">
<!-- Button to check the order -->
<button id="check-order-btn">Check Order</button>
<!-- Button to restart the game (hidden initially) -->
<button id="restart-btn" style="display: none;">Restart Game</button>
</div>
<!-- Message display -->
<div id="message"></div>
</div>
<!-- Include SortableJS and the game script -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<script>
// Candidate cards list
var candidateCards = [
{ description: "Solar Panels", ef: 10.2 },
{ description: "Electric Car", ef: 20.5 },
{ description: "Wind Turbine", ef: 15.0 },
{ description: "Coal Power Plant", ef: 90.0 },
{ description: "Bicycle", ef: 5.0 },
{ description: "Gasoline Car", ef: 70.3 },
{ description: "Hydroelectric Dam", ef: 25.0 },
{ description: "Nuclear Power Plant", ef: 30.0 },
{ description: "Public Transport", ef: 12.0 },
{ description: "Walking", ef: 0.0 }
];
var score = 0;
var gameOver = false;
var usedCards = []; // Keep track of used cards
var currentCards = []; // Cards currently in source-container
var cardsToPlace; // Number of cards to place this round
// Initialize the game
function initGame() {
// Reset variables
score = 0;
gameOver = false;
usedCards = [];
currentCards = [];
cardsToPlace = 2; // Start with two cards to place
// Clear containers
document.getElementById('source-container').innerHTML = '';
document.getElementById('card-container').innerHTML = '';
document.getElementById('message').textContent = '';
document.getElementById('score').textContent = 'Score: ' + score;
document.getElementById('restart-btn').style.display = 'none';
document.getElementById('check-order-btn').style.display = 'inline-block';
// Start the first round
nextRound();
}
// Function to start the next round
function nextRound() {
if (usedCards.length === candidateCards.length) {
// No more cards left
gameOver = true;
document.getElementById('message').textContent = 'Congratulations! You have placed all cards correctly!';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
return;
}
// Determine the number of cards to place
if (cardsToPlace === undefined) {
cardsToPlace = 1; // After the first round, place one card per turn
}
// Randomly select 'cardsToPlace' cards that haven't been used
var remainingCards = candidateCards.filter(function(card) {
return usedCards.indexOf(card) === -1;
});
if (remainingCards.length < cardsToPlace) {
cardsToPlace = remainingCards.length;
}
// Create cards and add them to the source-container
var sourceContainer = document.getElementById('source-container');
sourceContainer.innerHTML = ''; // Clear previous cards
currentCards = []; // Reset current cards
for (var i = 0; i < cardsToPlace; i++) {
var randomIndex = Math.floor(Math.random() * remainingCards.length);
var selectedCard = remainingCards.splice(randomIndex, 1)[0];
usedCards.push(selectedCard);
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
cardDiv.setAttribute('emission_fa', selectedCard.ef);
cardDiv.innerHTML = '<div>' + selectedCard.description + '</div><div class="emission-value">EF: ' + selectedCard.ef + '</div>';
sourceContainer.appendChild(cardDiv);
currentCards.push(selectedCard);
}
// Re-initialize the source sortable
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false,
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// After the initial round, set cardsToPlace to 1
if (cardsToPlace > 1) {
cardsToPlace = 1;
}
}
// Initialize SortableJS on the source container (empty initially)
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Function to check if the cards are in correct order
function checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
// Reveal the ef values of the new cards
var newCards = document.querySelectorAll('#card-container .card.hidden-ef');
newCards.forEach(function(card) {
card.classList.remove('hidden-ef');
});
var messageEl = document.getElementById('message');
if (isCorrect) {
score++;
document.getElementById('score').textContent = 'Score: ' + score;
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
// Proceed to next round after a short delay
setTimeout(function() {
messageEl.textContent = '';
nextRound();
}, 1000);
} else {
gameOver = true;
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Game over! Your total score is ' + score + '.';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
}
}
// Add event listener to the "Check Order" button
var checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', function() {
// Ensure all new cards have been moved to the card-container
var sourceCards = document.querySelectorAll('#source-container .card');
if (sourceCards.length > 0) {
alert('Please place all new cards into the sequence.');
return;
}
checkOrder();
});
// Add event listener to the "Restart Game" button
var restartBtn = document.getElementById('restart-btn');
restartBtn.addEventListener('click', function() {
initGame();
});
// Start the game
initGame();
</script>
</body>
</html>
Explanation of Modifications:
CSS Enhancements:
Body Styling:
#f9f9f9
) for a subtle, clean look.Game Container:
.game-container
.Title and Instructions:
<h1>
) and instructions to make them stand out.Score Display:
position: fixed
.Card Styling:
border-radius
).transform: scale(1.05)
).Buttons:
HTML Structure Changes:
Added Title and Instructions:
<h1>
tag for the game title.<div class="instructions">
with a brief explanation of the game.Moved Score Display:
<div id="score">
at the top of the body to position it in the top right corner.Wrapped Game Content:
<div class="game-container">
for centralized styling.Adjusted Controls and Message:
<div id="controls">
for better layout management..game-container
for consistent styling.JavaScript Adjustments:
document.getElementById('score')
appropriately.Usage Instructions:
Save the Code:
.html
extension (e.g., emission_game.html
).Open in Browser:
Play the Game:
Restarting:
Enjoy the Enhanced Game!
The game now has an improved visual design, making it more engaging and user-friendly. The title and instructions provide context, and the score display keeps you informed of your progress.
Feel free to further customize the styling or content to suit your preferences.
Certainly! Below is the complete HTML code for the game with your requested modifications:
source-container
now maintains its height even when empty.html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Emission Factor Ordering Game</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Overall page styling */
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: #f9f9f9;
margin: 0;
padding: 0;
}
/* Container for the game */
.game-container {
max-width: 1200px; /* Increased width */
margin: 0 auto;
padding: 20px;
position: relative;
}
/* Title styling */
h1 {
text-align: center;
color: #333;
margin-bottom: 10px;
}
/* Instructions styling */
.instructions {
text-align: center;
color: #555;
margin-bottom: 20px;
font-size: 16px;
}
/* Score display */
#score {
position: fixed;
top: 20px;
right: 30px;
font-size: 20px;
color: #333;
}
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #e0e0e0;
margin-bottom: 20px;
border-radius: 10px;
min-height: 250px; /* Maintains height when empty */
}
/* Individual card styling */
.card {
width: 150px;
height: 220px;
margin: 0 10px;
padding: 15px;
background-color: #fff;
border: 2px solid #ccc;
border-radius: 10px;
box-sizing: border-box;
cursor: move;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
position: relative;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
transition: transform 0.2s;
}
.card:hover {
transform: scale(1.05);
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
/* Message display */
#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
text-align: center;
}
/* Button styling */
#check-order-btn, #restart-btn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 10px;
margin-right: 10px;
background-color: #28a745;
color: #fff;
border: none;
border-radius: 5px;
}
#check-order-btn:hover, #restart-btn:hover {
background-color: #218838;
}
/* Display emission_fa value */
.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 40px;
}
/* Hide emission value */
.hidden-ef .emission-value {
display: none;
}
/* Adjustments for better layout */
#controls {
text-align: center;
}
/* Flash animation for EF reveal */
@keyframes flash {
0% { background-color: #fff; }
50% { background-color: #ffff99; }
100% { background-color: #fff; }
}
.flash-ef {
animation: flash 1s ease-in-out;
}
/* Emoji styling */
.result-emoji {
font-size: 24px;
position: absolute;
bottom: 10px;
}
</style>
</head>
<body>
<!-- Score display -->
<div id="score">Score: 0</div>
<div class="game-container">
<!-- Title -->
<h1>Emission Factor Ordering Game</h1>
<!-- Instructions -->
<div class="instructions">
Place the cards in order of increasing emission factor (EF).<br>
Drag the cards from the deck to the sequence and arrange them correctly.
</div>
<!-- Source container for the new cards -->
<div id="source-container" class="card-container">
<!-- New cards will be added here -->
</div>
<!-- Container holding the player's cards -->
<div id="card-container" class="card-container">
<!-- Existing cards will be added here -->
</div>
<!-- Controls -->
<div id="controls">
<!-- Button to check the order -->
<button id="check-order-btn">Check Order</button>
<!-- Button to restart the game (hidden initially) -->
<button id="restart-btn" style="display: none;">Restart Game</button>
</div>
<!-- Message display -->
<div id="message"></div>
</div>
<!-- Include SortableJS and the game script -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<script>
// Candidate cards list
var candidateCards = [
{ description: "Solar Panels", ef: 10.2 },
{ description: "Electric Car", ef: 20.5 },
{ description: "Wind Turbine", ef: 15.0 },
{ description: "Coal Power Plant", ef: 90.0 },
{ description: "Bicycle", ef: 5.0 },
{ description: "Gasoline Car", ef: 70.3 },
{ description: "Hydroelectric Dam", ef: 25.0 },
{ description: "Nuclear Power Plant", ef: 30.0 },
{ description: "Public Transport", ef: 12.0 },
{ description: "Walking", ef: 0.0 }
];
var score = 0;
var gameOver = false;
var usedCards = []; // Keep track of used cards
var currentCards = []; // Cards currently in source-container
var cardsToPlace; // Number of cards to place this round
// Initialize the game
function initGame() {
// Reset variables
score = 0;
gameOver = false;
usedCards = [];
currentCards = [];
cardsToPlace = 2; // Start with two cards to place
// Clear containers
document.getElementById('source-container').innerHTML = '';
document.getElementById('card-container').innerHTML = '';
document.getElementById('message').textContent = '';
document.getElementById('score').textContent = 'Score: ' + score;
document.getElementById('restart-btn').style.display = 'none';
document.getElementById('check-order-btn').style.display = 'inline-block';
// Start the first round
nextRound();
}
// Function to start the next round
function nextRound() {
if (usedCards.length === candidateCards.length) {
// No more cards left
gameOver = true;
document.getElementById('message').textContent = 'Congratulations! You have placed all cards correctly!';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
return;
}
// Determine the number of cards to place
if (cardsToPlace === undefined) {
cardsToPlace = 1; // After the first round, place one card per turn
}
// Randomly select 'cardsToPlace' cards that haven't been used
var remainingCards = candidateCards.filter(function(card) {
return usedCards.indexOf(card) === -1;
});
if (remainingCards.length < cardsToPlace) {
cardsToPlace = remainingCards.length;
}
// Create cards and add them to the source-container
var sourceContainer = document.getElementById('source-container');
sourceContainer.innerHTML = ''; // Clear previous cards
currentCards = []; // Reset current cards
for (var i = 0; i < cardsToPlace; i++) {
var randomIndex = Math.floor(Math.random() * remainingCards.length);
var selectedCard = remainingCards.splice(randomIndex, 1)[0];
usedCards.push(selectedCard);
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
cardDiv.setAttribute('emission_fa', selectedCard.ef);
cardDiv.innerHTML = '<div>' + selectedCard.description + '</div><div class="emission-value">' + selectedCard.ef.toFixed(2) + ' kg CO₂e / KG</div>';
sourceContainer.appendChild(cardDiv);
currentCards.push(selectedCard);
}
// Re-initialize the source sortable
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false,
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// After the initial round, set cardsToPlace to 1
if (cardsToPlace > 1) {
cardsToPlace = 1;
}
}
// Initialize SortableJS on the source container (empty initially)
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Function to check if the cards are in correct order
function checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
// Reveal the ef values of the new cards
var newCards = document.querySelectorAll('#card-container .card.hidden-ef');
newCards.forEach(function(card) {
card.classList.remove('hidden-ef');
card.classList.add('flash-ef');
});
// Add emoji under the EF value
var emoji = isCorrect ? '✅' : '❌';
newCards.forEach(function(card) {
var emojiDiv = document.createElement('div');
emojiDiv.className = 'result-emoji';
emojiDiv.textContent = emoji;
card.appendChild(emojiDiv);
});
var messageEl = document.getElementById('message');
if (isCorrect) {
score++;
document.getElementById('score').textContent = 'Score: ' + score;
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
// Proceed to next round after a short delay
setTimeout(function() {
messageEl.textContent = '';
nextRound();
}, 1000);
} else {
gameOver = true;
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Game over! Your total score is ' + score + '.';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
}
}
// Add event listener to the "Check Order" button
var checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', function() {
// Ensure all new cards have been moved to the card-container
var sourceCards = document.querySelectorAll('#source-container .card');
if (sourceCards.length > 0) {
alert('Please place all new cards into the sequence.');
return;
}
checkOrder();
});
// Add event listener to the "Restart Game" button
var restartBtn = document.getElementById('restart-btn');
restartBtn.addEventListener('click', function() {
initGame();
});
// Start the game
initGame();
</script>
</body>
</html>
Explanation of Modifications:
Persistent Source Container Height:
css.card-container {
/* ...existing styles... */
min-height: 250px; /* Maintains height when empty */
}
min-height: 250px
to the .card-container
class to ensure that both containers maintain their height even when empty.Increased Page Width:
css.game-container {
max-width: 1200px; /* Increased width */
/* ...existing styles... */
}
max-width
to 1200px
in the .game-container
class to allow more cards to fit before overflowing.Formatted EF Values:
javascriptcardDiv.innerHTML = '<div>' + selectedCard.description + '</div><div class="emission-value">' + selectedCard.ef.toFixed(2) + ' kg CO₂e / KG</div>';
innerHTML
of each card to format the EF value as "X.XX kg CO₂e / KG"
using toFixed(2)
for two decimal places.Enhanced EF Reveal:
CSS Additions:
css/* Flash animation for EF reveal */
@keyframes flash {
0% { background-color: #fff; }
50% { background-color: #ffff99; }
100% { background-color: #fff; }
}
.flash-ef {
animation: flash 1s ease-in-out;
}
/* Emoji styling */
.result-emoji {
font-size: 24px;
position: absolute;
bottom: 10px;
}
flash
keyframe animation and a .flash-ef
class to animate the background color when EF values are revealed..result-emoji
class to style the ✅ or ❌ emoji displayed under the EF value.JavaScript Update:
javascript// Reveal the ef values of the new cards
var newCards = document.querySelectorAll('#card-container .card.hidden-ef');
newCards.forEach(function(card) {
card.classList.remove('hidden-ef');
card.classList.add('flash-ef');
});
// Add emoji under the EF value
var emoji = isCorrect ? '✅' : '❌';
newCards.forEach(function(card) {
var emojiDiv = document.createElement('div');
emojiDiv.className = 'result-emoji';
emojiDiv.textContent = emoji;
card.appendChild(emojiDiv);
});
Usage Instructions:
Save the Code:
.html
extension (e.g., emission_game.html
).Open in Browser:
Play the Game:
Restarting:
Enjoy the Enhanced Game!
Feel free to customize the styling or game content further to suit your preferences.
Certainly! Below is the complete updated HTML code incorporating your requested modifications:
flash-ef
into two classes:flash-ef-correct
: Flashes green to indicate a correct order.flash-ef-wrong
: Flashes red to indicate an incorrect order.flash-ef-correct
or flash-ef-wrong
) to the cards based on whether the order is correct.html<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Emission Factor Ordering Game</title>
<!-- Include SortableJS from CDN -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<style>
/* Overall page styling */
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: #f9f9f9;
margin: 0;
padding: 0;
}
/* Container for the game */
.game-container {
max-width: 1200px; /* Increased width */
margin: 0 auto;
padding: 20px;
position: relative;
}
/* Title styling */
h1 {
text-align: center;
color: #333;
margin-bottom: 10px;
}
/* Instructions styling */
.instructions {
text-align: center;
color: #555;
margin-bottom: 20px;
font-size: 16px;
}
/* Score display */
#score {
position: fixed;
top: 20px;
right: 30px;
font-size: 20px;
color: #333;
}
/* Common styles for card containers */
.card-container {
display: flex;
flex-direction: row;
align-items: flex-start;
overflow-x: auto;
padding: 10px;
background-color: #e0e0e0;
margin-bottom: 20px;
border-radius: 10px;
min-height: 250px; /* Maintains height when empty */
}
/* Individual card styling */
.card {
width: 150px;
height: 220px;
margin: 0 10px;
padding: 15px;
background-color: #fff;
border: 2px solid #ccc;
border-radius: 10px;
box-sizing: border-box;
cursor: move;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
text-align: center;
font-family: Arial, sans-serif;
font-size: 16px;
position: relative;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
transition: transform 0.2s;
}
.card:hover {
transform: scale(1.05);
}
/* Style for the ghost element while dragging */
.sortable-ghost {
opacity: 0.4;
}
/* Message display */
#message {
font-family: Arial, sans-serif;
font-size: 18px;
margin-top: 20px;
text-align: center;
}
/* Button styling */
#check-order-btn, #restart-btn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 10px;
margin-right: 10px;
background-color: #28a745;
color: #fff;
border: none;
border-radius: 5px;
}
#check-order-btn:hover, #restart-btn:hover {
background-color: #218838;
}
/* Display emission_fa value */
.emission-value {
font-size: 14px;
color: #666;
position: absolute;
bottom: 40px;
}
/* Hide emission value */
.hidden-ef .emission-value {
display: none;
}
/* Adjustments for better layout */
#controls {
text-align: center;
}
/* Flash animation for EF reveal - Correct */
@keyframes flash-green {
0% { background-color: #fff; }
50% { background-color: #d4edda; }
100% { background-color: #fff; }
}
.flash-ef-correct {
animation: flash-green 1s ease-in-out;
}
/* Flash animation for EF reveal - Wrong */
@keyframes flash-red {
0% { background-color: #fff; }
50% { background-color: #f8d7da; }
100% { background-color: #fff; }
}
.flash-ef-wrong {
animation: flash-red 1s ease-in-out;
}
/* Emoji styling */
.result-emoji {
font-size: 24px;
position: absolute;
bottom: 10px;
}
</style>
</head>
<body>
<!-- Score display -->
<div id="score">Score: 0</div>
<div class="game-container">
<!-- Title -->
<h1>Emission Factor Ordering Game</h1>
<!-- Instructions -->
<div class="instructions">
Place the cards in order of increasing emission factor (EF).<br>
Drag the cards from the deck to the sequence and arrange them correctly.
</div>
<!-- Source container for the new cards -->
<div id="source-container" class="card-container">
<!-- New cards will be added here -->
</div>
<!-- Container holding the player's cards -->
<div id="card-container" class="card-container">
<!-- Existing cards will be added here -->
</div>
<!-- Controls -->
<div id="controls">
<!-- Button to check the order -->
<button id="check-order-btn">Check Order</button>
<!-- Button to restart the game (hidden initially) -->
<button id="restart-btn" style="display: none;">Restart Game</button>
</div>
<!-- Message display -->
<div id="message"></div>
</div>
<!-- Include SortableJS and the game script -->
<script src="https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js"></script>
<script>
// Candidate cards list
var candidateCards = [
{ description: "Solar Panels", ef: 10.2 },
{ description: "Electric Car", ef: 20.5 },
{ description: "Wind Turbine", ef: 15.0 },
{ description: "Coal Power Plant", ef: 90.0 },
{ description: "Bicycle", ef: 5.0 },
{ description: "Gasoline Car", ef: 70.3 },
{ description: "Hydroelectric Dam", ef: 25.0 },
{ description: "Nuclear Power Plant", ef: 30.0 },
{ description: "Public Transport", ef: 12.0 },
{ description: "Walking", ef: 0.0 }
];
var score = 0;
var gameOver = false;
var usedCards = []; // Keep track of used cards
var currentCards = []; // Cards currently in source-container
var cardsToPlace; // Number of cards to place this round
// Initialize the game
function initGame() {
// Reset variables
score = 0;
gameOver = false;
usedCards = [];
currentCards = [];
cardsToPlace = 2; // Start with two cards to place
// Clear containers
document.getElementById('source-container').innerHTML = '';
document.getElementById('card-container').innerHTML = '';
document.getElementById('message').textContent = '';
document.getElementById('score').textContent = 'Score: ' + score;
document.getElementById('restart-btn').style.display = 'none';
document.getElementById('check-order-btn').style.display = 'inline-block';
// Start the first round
nextRound();
}
// Function to start the next round
function nextRound() {
if (usedCards.length === candidateCards.length) {
// No more cards left
gameOver = true;
document.getElementById('message').textContent = 'Congratulations! You have placed all cards correctly!';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
return;
}
// Determine the number of cards to place
if (cardsToPlace === undefined) {
cardsToPlace = 1; // After the first round, place one card per turn
}
// Randomly select 'cardsToPlace' cards that haven't been used
var remainingCards = candidateCards.filter(function(card) {
return usedCards.indexOf(card) === -1;
});
if (remainingCards.length < cardsToPlace) {
cardsToPlace = remainingCards.length;
}
// Create cards and add them to the source-container
var sourceContainer = document.getElementById('source-container');
sourceContainer.innerHTML = ''; // Clear previous cards
currentCards = []; // Reset current cards
for (var i = 0; i < cardsToPlace; i++) {
var randomIndex = Math.floor(Math.random() * remainingCards.length);
var selectedCard = remainingCards.splice(randomIndex, 1)[0];
usedCards.push(selectedCard);
// Create the card element
var cardDiv = document.createElement('div');
cardDiv.className = 'card hidden-ef';
cardDiv.setAttribute('emission_fa', selectedCard.ef);
cardDiv.innerHTML = '<div>' + selectedCard.description + '</div><div class="emission-value">' + selectedCard.ef.toFixed(2) + ' kg CO₂e / KG</div>';
sourceContainer.appendChild(cardDiv);
currentCards.push(selectedCard);
}
// Re-initialize the source sortable
sourceSortable.destroy();
sourceSortable = Sortable.create(sourceContainer, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false,
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// After the initial round, set cardsToPlace to 1
if (cardsToPlace > 1) {
cardsToPlace = 1;
}
}
// Initialize SortableJS on the source container (empty initially)
var sourceEl = document.getElementById('source-container');
var sourceSortable = Sortable.create(sourceEl, {
group: {
name: 'cards',
put: false // Do not allow items to be put into this list
},
sort: false, // Disable sorting within this list
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Initialize SortableJS on the card container
var cardEl = document.getElementById('card-container');
var cardSortable = Sortable.create(cardEl, {
group: {
name: 'cards',
pull: false, // Do not allow items to be pulled from this list into other lists
put: true // Allow items to be put into this list
},
animation: 150,
ghostClass: 'sortable-ghost',
direction: 'horizontal'
});
// Function to check if the cards are in correct order
function checkOrder() {
var cards = document.querySelectorAll('#card-container .card');
var isCorrect = true;
var prevEF = -Infinity;
for (var i = 0; i < cards.length; i++) {
var ef = parseFloat(cards[i].getAttribute('emission_fa'));
if (ef < prevEF) {
isCorrect = false;
break;
}
prevEF = ef;
}
// Reveal the ef values of the new cards
var newCards = document.querySelectorAll('#card-container .card.hidden-ef');
newCards.forEach(function(card) {
card.classList.remove('hidden-ef');
if (isCorrect) {
card.classList.add('flash-ef-correct');
} else {
card.classList.add('flash-ef-wrong');
}
});
// Add emoji under the EF value
var emoji = isCorrect ? '✅' : '❌';
newCards.forEach(function(card) {
var emojiDiv = document.createElement('div');
emojiDiv.className = 'result-emoji';
emojiDiv.textContent = emoji;
card.appendChild(emojiDiv);
});
var messageEl = document.getElementById('message');
if (isCorrect) {
score++;
document.getElementById('score').textContent = 'Score: ' + score;
messageEl.style.color = 'green';
messageEl.textContent = 'Correct order!';
// Proceed to next round after a short delay
setTimeout(function() {
messageEl.textContent = '';
nextRound();
}, 1000);
} else {
gameOver = true;
messageEl.style.color = 'red';
messageEl.textContent = 'Incorrect order. Game over! Your total score is ' + score + '.';
document.getElementById('check-order-btn').style.display = 'none';
document.getElementById('restart-btn').style.display = 'inline-block';
}
}
// Add event listener to the "Check Order" button
var checkOrderBtn = document.getElementById('check-order-btn');
checkOrderBtn.addEventListener('click', function() {
// Ensure all new cards have been moved to the card-container
var sourceCards = document.querySelectorAll('#source-container .card');
if (sourceCards.length > 0) {
alert('Please place all new cards into the sequence.');
return;
}
checkOrder();
});
// Add event listener to the "Restart Game" button
var restartBtn = document.getElementById('restart-btn');
restartBtn.addEventListener('click', function() {
initGame();
});
// Start the game
initGame();
</script>
</body>
</html>
Explanation of Modifications:
Split flash-ef
into flash-ef-correct
and flash-ef-wrong
:
flash-ef
class.css/* Flash animation for EF reveal - Correct */
@keyframes flash-green {
0% { background-color: #fff; }
50% { background-color: #d4edda; } /* Light green */
100% { background-color: #fff; }
}
.flash-ef-correct {
animation: flash-green 1s ease-in-out;
}
/* Flash animation for EF reveal - Wrong */
@keyframes flash-red {
0% { background-color: #fff; }
50% { background-color: #f8d7da; } /* Light red */
100% { background-color: #fff; }
}
.flash-ef-wrong {
animation: flash-red 1s ease-in-out;
}
#d4edda
and #f8d7da
are light green and light red, respectively, to create a subtle flash effect.JavaScript Updates:
Apply Appropriate Class Based on Correctness:
javascriptnewCards.forEach(function(card) {
card.classList.remove('hidden-ef');
if (isCorrect) {
card.classList.add('flash-ef-correct');
} else {
card.classList.add('flash-ef-wrong');
}
});
isCorrect
is true
, it adds the flash-ef-correct
class to each new card.isCorrect
is false
, it adds the flash-ef-wrong
class.Consistency in Applying Classes:
Usage of Correct Colors for Feedback:
Green Flash for Correct Order:
Red Flash for Incorrect Order:
Usage Instructions:
Save the Code:
.html
extension (e.g., emission_game.html
).Open in Browser:
Play the Game:
Restarting:
Enjoy the Enhanced Game!
This modification adds clearer visual feedback, helping players quickly understand whether their placement was correct or not. The green and red flashes, along with the emojis, make the game more interactive and engaging.
Feel free to further customize the styling or content to suit your preferences.